I think the point is not how to bake/render/paint fur to a low poly mesh. The question is, what kind of model do you want to make? Do you have a specific target in mind? If, like your post suggest, you just want to make a lowpoly model (simple polygon surfaces) that looks furry, then consider looking at some great examples…
sounds like a modern re-worked version of the hedge fund :poly121: Note that there are now crowd-funding advisory services that are paid services :poly122: while 80% to 90% of crowd-funding projects fail. Honestly the house always wins and money makes the world go around :thumbup: [ame]…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
I had doubts about the seasonal skin idea I had for Zyra, I think I won't be able to develop that since someone had thought of the idea before, I didn't know until I researched a bit ;O; So I read Panth's lore and fell in love with his story, he's a great warrior and is super strong which reminded me of Aztec God of war…
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…
Day 12 Inspired by the general style of Mark Lambert @ https://remenance.artstation.com/ I've been a fan of their style for a while and it was fun to finally take a crack at it Notes: Pretty fun to explore something with wilder proportions this time! They had some great references avaliable to spin around and take pictures…
@Borgleader Thanks! I actually went back and played it all the way through and thought it'd be fun to try out some sci fi stuff. I bought it when it came out, but I got maybe halfway through before life got in the way. Anyway, another quick update. I finished the famous (or infamous?) vending machine, used to kill…