You can actually use height to constraint where to place your strokes, I did this on some tiling textures by simply loading height as curvature, then set a contraint to paint more on caveats and you're done For decals at some point you need to have a dedicated mesh or UVSet and in the case of a dedicated UVSet, being able…
So you want to move your hip and want the IK leg to follow, but the knee bends incorrectly, even though the foot follows the hip correctly. Do you use a Polevector contraint? Is the pole vector following the hip as well by parenting or point constraint? There is no need to learn MEL (or better python) to be a beginner or…
[ QUOTE ] There should be. The FBX version of the krull has b_rightweapon and b_leftweapon parented to b_righthand and b_lefthand respectively. [/ QUOTE ] Yep, I don't know how I missed them last time. Problem is it still has this also (in the b) b_root -B_IK_Hand_Root (bottom center of character) --B_Ik_Gun (constrained…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
the large chunks of rock are skeletal meshes which are animated using a physics simulation in maya. before i run the simulation i constrain a joint to each mesh and bake the animation onto the joints. i then delete the physics simulation data and skin the meshes back onto the joints. thats how ive been able to get the…
Here's an animation movie soon coming out in danish cinemas. There's no english subtitling, unfortunately. I hope somebody will get a kick out of it anyways. The team behind it work on a pretty low budget, but I they've made some hilarious movies before. The story is about a team of danish astronauts traveling to saturn to…
I’d suggest modding an existing game. This will give you key insights into many of the constraints and challenges of generating game assets. It’s also very accessible, there are lots of communities for modding support, resources to learn from, and tools.
3ds Max's UI is causing me a little confusion. Isn't NURMS the algorithm that Turbosmooth uses? If so, why are there NURMS Sub-Division toggles and cage settings in sub-object mode? What's the difference? What do you gain by having Turbosmooth as a modifiers rather than a sub-object tool? Is there a difference in…
Sr. Character Artist Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating…
Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets…