So I've managed to get everything working just fine as far the model goes; skinning seems to work fine and there isn't much/any clipping, but I can't get the texture working despite having what seem like perfect .qc and .vmt files -_- The .qc $cd "k:/work/props/dota…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…
Totally agree what you said, steam dev days on marketing explains this very well. [ame="http://www.youtube.com/watch?v=477rvRSjE5U"]Marketing Your Game - YouTube[/ame] 7:42 onwards and 10:55 especialy really will start covering it. I don't want to be dishonest and give false feedback in order to jerk each other off in some…
Well, although one vote is insignificant in the eyes of someone intelligent, please go vote because there are millions of fucking retards who don't understand the insignificance of their vote and they gladly cast it for a bad leader :) I like the primary voting system we have here in TX way better than the actual election.…
Still seems too low to be useful though. For an 8k texture, 512 samples seems to be just enough to hide most noise. And having to bake a higher res texture on GPU only to downscale to reduce the noise seems to be slower. I did some simple tests - maybe my GPU bake settings could be better but my results were these. GPU…
Hi, We do not have many dynamic lights in our scenes and as far as i know most racing games tend towards forward+ renderers because of this and the complex car surface materials. In contrast we use a deferred render approach. This is mainly because of the awesome feature of deferred decals which we use in our nature levels…
Cholden Resume link is there but since you missed it I am going to bold it and up the font size a notch. Moving forward I like the suggestion to do a scene in engine. I have a few UT levels and a small continent built up in NWN. Nothing next gen so Ill go that direction next. MikeF I agree about the resin look. Ill…
Hello polycounters, After a long period of making textures and models i noticed that i had stopped working on my design skills. So I started a little concept art improvement project that ended up occupying most of my free time during last 5 weeks. I have had following goals: -try to solve few recurring issues in my…
Next week I am going to upgrade from a 2 years old laptop to a desktop. My budget is about 800 max 900 euros. I am mainly doing this because my i5 2.8 , 8gb , 2gb video laptop can't keep up, it's taking way to long to build lights in UE4 and the fps is almost dieing on my current suburban project. I have never before…
tacit - those are great, model looks liike one of those hairless dogs or cats with the nasty looking wattly skin folds, add stubble rash and some little bits of tissue paper ow. sweet turnaround too, The blast shield is a good idea, i kind of feel she has a nice balance though so i don't want to add too much to the model…