Games All the Silent Hill soundtracks (Especially SH1! Scary nightmare industrial) Resident Evil 2 and 3 God of War 1 and 2 Metal Gear Solid 2,3. and 4 Doom 64 Quake 1,2 and 4 Dead Space Alice Manhunt 1 and 2 Movies Gladiator The Crow and anything from Graeme Revell Batman 1989 Batman Returns 1992 Anything from Danny…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
You can write a script that runs when StateA is activated and creates a randomised boolean (true / false), which you can use as a parameter in the Animator. I'm writing this in UnityScript (.js), but it can easily be translated to C# (.cs) if needed:#pragma strictvar useStateB : boolean;function Start () { useStateB =…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
My first post in over a year! A few months back I shipped Prototype2, so I've had some time to do some personal work lately! Also, this is my first vehicle ever. I'm generally an environments guy, so this was a bit of a new challenge for me. A lot of us probably had one of these as a kid. Its the Cobra HISS tank from Gi…
Hi there, As a noob I'm struggling to find a way for correctly setting the animation with the exporting of a fbx fila from 3ds max. Lets start from the beginning. I have made a gun model and animate it. The animation sequence starts from frame 1 and finishes at frame 62 with a custom FPS of 10. I have to maintain this…
so its goodbye? - not a nice attitude the way I do such things is merging all objects to 1 unique Object together and unwrap that one (or if you have max2008/2009 you can edit multiple objects at once- but usually i use external tools such as UvLayout that eat only 1 *.OBJ file). Once you unwrapped and layouted split it…
This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
Professional Wednesdays has had an amazing engagement from industry this year. After the talks 1-2pm we have have portfolio reviews from cutting edge professionals offering tips on how to build a graduate portfolio and explain what companies are currently looking for. All years are welcome to come along to these visits and…
Finally I Override 1/2/3/4/5 standard editpoly hotkeys with new macros Now hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object! I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit…