Yes I know its 12:04 and I know my images suck, I did them in six hours today. Due to a frustrating number of display driver crashes (AMD life), file corruptions, and my first few Idea's being almost as bad as this one turned out I found myself starting a completely new project this morning. I am not ... "proud" of my…
I'm looking to create some buildings for use in a custom game engine (not sure of the capabilities yet so will use Unity as a test bed for now). Some of the buildings will be large and in a city environment so they need to be optimal. In order to do this I'm looking at two techniques, tiling geometry and tiling textures. I…
I have two problems that I cannot find answers too. #1 I have some teeth and gums, both are in separate Sub Tool "layers". When I try to sculpt the gums with the teeth visible the teeth act like some sort of mask and make it difficult to sculpt the gums mesh around them. Is their a way to disable this without having to…
*Edit*: I've released a SDK! You can download it here: http://members.lycos.co.uk/nucleartes/Kaiesdk.html Hiya, I haven't been posting a lot of art on these boards lately - but now I'm here to reveal the 'secret' project, I have been working on for ages: a chick with boots. Ok..I know..it's not a very original subject…
Okay, trying to get all my bases covered on this one. I'm working on this tutorial: [ame=" https://www.youtube.com/watch?v=KVPicWtxTWk"]How to Get Custom Weapons into Skyrim - YouTube[/ame] If you have seen my other threads I'm trying to get better at object modeling/3ds in general. I figured that I was working way too…
Hi! Here are my little piece of shame :D I was demotivated a bit after painting stones for couple of days(my first thread) and decided to make something complex. So, here are my little(gg, about two weeks) try to model and texture. Wire Diffuse And a concept all was made from(not mine) Base mesh was made in ZBrush, but i…
First I made various sketches so I can get into the design process and become a feel for the table. I started to smooth out some curves like the two front legs, the original was much better but too time consuming. To made the table lighter, the drawer body become a full makeover. In this case, I can change the drawer to…
I dont think zB will quadify your mesh on import. You can however do that operation yourself by making a copy (duplicate) subtool and then running zremesher on it. There are a number of sliders associated with the tool and if you check it out on youtube there are also a couple of different algorithms you can try out to see…
Traditional art == traditional medium. real clay, pencil and paper etc. these are useful and important tools to learn and understand, i wish i'd taken the time to do it! one of the biggest things for me is that with traditional medium there really is no "undo", you have to learn to be bold and confident, you have to learn…
I really dislike checkerboard patterns for floor tiles. At best, they distract the eye to the floor; at worst, they look like a temporary texture. Keep the floor tiles simple; a neutral, solid color with grout as the base combined with a grime overlay. Neon signs are made from tubes bent into shape. The segment of tube…