The maths are explained in the linked article. it's a simple texture lookup (gradient map) based on light contribution - i.e dot(light direction, surface normal) the nice thing here is that rangaros has used curve assets instead of textures to define the gradients. This replaces the engine modification described in the…
First of all props for being aware that work has a cost, and that said cost is indeed quite high. Now this thread is very interesting imho because it reveals that there is much more than seemingly meets the eye with this kind of project. With all that said, there are two ways to answer your question. - - - - - 1 • The…
- start small and fail FAST! it's hard to learn something when your project is huge. that's why I make simple props i can do in a weekend when i want to learn something. - you DON'T need to be perfect, just 'good enough'. Polycount is great and horrible at the same time. you can learn a ton but you can also seriously…
McIlroy: Peter Jackson is co owner of Weta. Himself Richard Taylor and his wife Tania Rodger, and Jamie Selkirk are the owners and founders of Weta. Besides co-owners they are close friends. I think it will be more of a All for one and One for all kinda thing with PJ and Weta. They did the Rings with eachother and I…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…
Been away from this thread for a while (still awesome btw), and I've had some new thoughts on the workshop, but a couple of quick catch up points first, if you guys don't mind: * Feedback from Valve on every item is not practical. The workshop is great, but in a lot of ways it's extremely slow already and this would likely…
ZacD thanks a lot for the reply. I've been self teaching and looking at tuts and all that since 13 I think that was when I started modeling, but only about last year did I actually decide that this is what I wanted to do with my life and begin modeling 24/7. Here's an audi I rendered today, it was my first project after…
yea....most of the advice in this thread is spot on from people who know what they are talking about. Its probably downer advice but its all pretty true. Every single person with a rock solid portfolio that I know is working right now, after studio closures and almost every job in Vancouver being contract work of 3-9…
Hey, sorry this is bringing a dead thread up but I feel bad for not responding to it, I was only made aware by others that you guys had replied to it. @TemporalDrift, haha it must be a curse because I never completed it. By the looks of yours, you obviously went in with a heavier polycount, I tried to be as fruggle as…
Wow, thanks for all of the comments and critiques guys. I've been holding off replying until I tried to make some of the changes. I've changed it up a fair amount. Tell me what you think and keep the critiques coming. There's some already given I still plan to work with, but the more the better. Noritsune - Thanks for…