Ott: What I gathered from the contest is that most people do a complete gun now (albeit low detail on the off side), because the polycount isn't as important as it used to be, and it keeps things free in animation. On that point: Is what it looks like in the reload. When the sales guy was demoing the style you use for "18…
Do your own stuff. Keep focussing on environment art assets, push the polycount up to hi poly and normal map it onto lower polycounts as is becoming an industry staple now in the fps genre. Make a set of assets all within the same theme. I keep reiterating this to people who ask for advice and noone has listened yet. Which…