i have been making these characters for my buddy's mod. Funny thing is he did not need this character...but by the time i found out i was already 3/4 done with her. So i finished her anyway...so i figured i would show her off. c&c are always welcome.
A new character for Majestic-12. She'll need functionality the engine does not currently support, so we may have to do her as DLC, but hopefully people will enjoy playing as her; her name is Meri-posa "butterfly". ~1800 ish polys. Texture 512x512 [ame=" https://www.youtube.com/watch?v=2tkbN4JOMWs"]meri.avi - YouTube[/ame]
I have been sculpting a Fairy character and am about finished with her main body. Now I want to cover her by wrapping her body in leafy ivy, similar to the picture shown above. I was wondering if anyone had any suggestions as to how I could accomplish this within Zbrush? Thank you so much!
Hello everyone A while ago I started working on a udk scene based on this Deus Ex Concept art: This is my first (udk) environment, which hopefully will become a nice addition to my portfolio. I am now finishing this project and so far I have really learned a lot from working on this environment : ] This is where I am at…
I wanted to understand as much as I could about the procedure as possible... I think it's important for my job to understand the inner workings of the work that we do, well not that I do, but the work that is done by people where I also work, the work of my colleagues.
Just a quick observation. The claws look a little too long for her body, at the moment if they were retracted inside her arm, they would go past her elbows.
milla jovovich or whatever her name is is WAY too skinny to be attractive. if you can see the contents of her stomach through her skin, then they are way too skinny.
Hey @jwoelper , great to see you here...welcome to Polycount! Thanks so much making this handy tool that makes it super convenient to inspect textures without having to load up a game engine. In lieu of a Git account, here are some issues I've come across after using it for a bit: -Drag and drop is broken for me. It will…