Hi I would like to share a face model with you. This is a work of mine about to be ready to be imported to Mudbox. Comments & critiques appreciated. By franman007 at 2012-02-23 By franman007 at 2012-02-23 By franman007 at 2012-02-23
I was in the mood to make a Soda Can and a MilkCrate HP prop for some odd reason... There's plenty of cooler stuff to do, but I was in the mood :poly121: Cheers!
Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
so this is my first head sculpt, i was tryin to sculpt Taylor Momsen but now im kind of just trying to sculpt a good looking head with proper anatomy. this is a WIP so any crits greatly appreciated. NEW UPDATE OLD UPDATE
Here's my first time working with physical based rendering. I rendered the material in Marmoset Toolbag 2 and UE4. One problem I am having though is creating a height map for the material. Every time I create the mesh completely goes crazy even when I lower the displacement it still doesn't look right.
Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
Hello guys, I've worked into the lighting, mood, and set dressing of the scene. I hope you guys like it! :) https://www.artstation.com/artwork/N5B8oz A quick process GIF
Hey all, in the midst of heavy school projects and work I decided to make this model for fun. Probably going to watch millenia's tutorial on texturing for this as my texturing skills are pretty weak as of lately haha I know some parts might be a little off..