To be honest I found the site navigation to be pretty tedious. I wanted to quickly see your work, but it seemed sort of unorganized and all over the place. The motorcycle in my opinion is your best piece, although it has sort of weird mesh flow in places (like the tire seems have far too many polys). Most of the thumbnail…
Hi all. I'm Colton. This is my first post here. I've been frequenting Game-Artist.net for a few months and after hearing so much about Polycount I thought I should join. I've always had a passion for games and have been playing around with different editors and other game modding utilities since I was in high school. I…
Hey there, adam. I think the road home sounds best since it's a proper environment work, rather then just prop stuff. I personally wouldn't do another bomb, since it would hardly enrich your experience as an artist. Do a motorcycle while waiting for cryengine.) I've done one - it's a lot of fun modeling parts. I love some…
Hey all! On behalf of our crew, I wanted to share "Borrowed Time", a new animated short film that our team has been working on in our spare time for five years! Today, we've released our very first teaser online, and as many members of our crew are fans of Polycount, we wanted to share it with you! Feel free to view our…
Hey all! On behalf of our crew, I wanted to share "Borrowed Time", a new animated short film that our team has been working on in our spare time for five years! Today, we've released our very first teaser online, and as many members of our crew are fans of Polycount, we wanted to share it with you! Feel free to view our…
Hey guys, I've been a lurker at the forums for a few years now and have finally decided to post what I am working on. Actually, I've decided to revisit one of the first things I ever created and optimize the geometry and create a low-poly baked version. Here it is... I know these renders are terrible because I did this is…
I think your texture needs some more work. It being so large, I would expect to see much more than just plain colors, perhaps a pattern of the fabric that is present in normal and specular maps. It's hard to tell what materials the suit is made of. Right now it looks like the whole model is just a plastic figure. The visor…
Hi this is a motorcycle i've been working on for my portfolio and I'm making a low poly out of it. I'm new in game modeling and it'll be really thankful if you give me some tips. I learned that when making a low poly, it's much better to incorporate each part into one combined mesh as tightly as possible, but not the…
Hello I am modelling speedometer and tachometer for motorcycle In a nutshell it is actually one gauge copied, mostely identical. When baking any map i get the response: [Scene 3D] Failed to load 3D scene. bad allocation [Baking] Baking failed I tried to bake models mesh by name in the same place in space. First I though…
I think the shapes and rendering are great. But, I'm wondering if you are a biker. This seems to be lacking practicality. The front fender piece won't allow room for the front forks to absorb shock. Likely, in a heavy braking situation, the tire would catch on the body, sending the whole vehicle into a front flip. The rear…