This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
Hello everyone I am Eric Kozlowsky Lead Environment Artist at Lab Zero, we're currently in pre-production on Indivisible. However we're looking to add a Texture artist to our team in the next few months. The position is full time in house. We're located in Hollywood CA. http://indivisiblegame.com/…
Hey all! I am currently working on a project with a few colleagues and have been tasked with creating the ground stamps (UDK based game) for the tileset we are creating. Now the style is very, very simplified. Mostly flat colours and the like, and any detail that is shown needs to be fairly hand-painted-esque. Now I went…
Answer for hand painting is very much definitely : 3D-Coat. A simple reason : Substance Painter records EVERY stroke you make so that the workflow is never destructive. That's great. But the cons is that your file after a bake or two is quickly going to be 2GB even with a 4000 low poly mesh + the .assbin files for the…
Hi, I am currently looking for someone to create a model and hand paint the texture for. I am expecting around 1500-3000 tri with 512 to 1024 size texture. The model will be of a girl in a dress with long hair. 2D concept sketches with color will be provided. IMPORTANT : The final outcome of the model will be rendered for…
Well I've always had a love for hand painted textures but never had a real go at it myself. So, how am I doing? Here's my first work in progress, its a 2048 x 2048 4-way tiling wood texture (Exciting I know.) Painted in Krita with its awesome Wrap mode enabled. I'm not sure about my value range, I've tried to keep it muted…
@christopheduron i started to paint in blender for the the handle, but i got back to photoshop quickly because my UVs are flat anyway, plus i had the curvature map from the sculpt to help me, so it wasn't hard to paint without the 3d model for this one
Time for another update. It's been going very well, made solid progress. :) Here are some pictures from Blender. So you can see the real skeleton of the bike. And just under the central area is the main power core just behind the steering, as well as the transmission. I've been spending the past several days refining the…
Hi, I have done a project for uni which involves creating some hand painted tile-able textures using 2 different methods. The first is just painting the texture the normal way in Photoshop, and the second is using Zbrush, or any other sculpting software to create the 3D sculpt of a texture, then baking out the AO, normal…