I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
Hello all, I'm rather new at maya, and after about an hour and a half of looking at topology reference for the human face, I'm still not sure how to get rid of tri's and n-gons. I read a couple of older threads, but none had any pictures of examples. I do learn much quicker if I have something visual to reference and look…
Indigo, the character to represent my Game Engine The Push To Build "Indigo" Engine. A creature I am calling an Identity, Identities will be an extending feature to the engine for peoples Gamer Profiles. Similar to an avatar from XBL. I know its nothing amazing and the texture is fairly basic, but I'm rather happy with it.…
When you are working with games all your polys are going to be converted into tris, no matter how hard you try. This usually happends when you export your model into the game engine, or you can do a simple triangulation manually. When you look at polycounts, always look for tri count. Beacuse thats what matters. It can…
Hey guys, I was wondering if one of you could steer me in the right direction this. I want achieve a very similar effect with cracks that are used in this sculpt. My problem is that when I try using Orb's crack brush, I get one straight, clean cut through my mesh that looks more like a knife gouging into butter. How did…
I made this quick environment mostly to test volumetric fog and try a relatively realistic dark lighting. The assets were textured in Substance Painter and some Substance material were used.
You're my hero, thanks for elaborating. Are all UFC Champions as knowledgeable about game art? :poly124: So from what I gather: 500 tris/128x128 ~ 1 day 1500 tris/512x512 ~ 1 week How does time scale when you get up to more complex characters? Lets say 20,000 tris/w 2 2048x2048's for diffuse, normal, specular, etc? I…
Ok folks this is my first time posting here, so I hope I can get some much needed help. My problem is that of the 5 sided ngon and tri situation where I cant fix one or the other without creating new bad geo. This is my first character model for school, and while it won't be going into a game engine, I still need to figure…
Just wanted to drop by and dump some screens of what I have been working on. I decided after last months disappointment I should go back to modeling 101 and go with something I'm more familiar with. (since I can't remember the last time I walked down a sci fi medieval hallway) So, for February I choose to do a movie…