All materials are made in Substance Designer and rendered in Marmoset Toolbag 4 Stylised Crystal Different colour Stylised Grass Painted Metal Damaged Padded Leather Damaged
The Pocket Dimension We are an art collective based in Germany near Frankfurt. We offer the production of high quality assets for all kinds of 3D projects. Shworeel: https://www.youtube.com/watch?v=aQ9VAMDU_sU Portfolio: Artstation Contact: Nikolai.Haidl@gmail.com * Instagram * Facebook * Youtube
Hey guys I'm a noob at doing eyes and my school didn't really teach me about doing eyes. the way I did them were quite noobish. I modelled it just by adding a sphere then I textured it here's my uv layout and now my character looks weird Can someone tell me how to do proper eyes?
Wanted to share and get critique on a new character I created. This is a recreation of the Tier 4 Shaman set from the original World of Warcraft: The Burning Crusade expansion. All input is appreciated! You can find the time lapse on my YouTube channel below: https://www.youtube.com/watch?v=TmZ5VGgcyhg
As part of my university final project, one of the characters I'm working on is a re-imagining of the X-Men character Magneto to fit the Marvel Cinematic Universe. So far, I'm just sculpting the head, using Colin Farrell as my reference. I'm currently at a point where I feel that there are still issues before I add…
Agreed on the water, those drops didn't spoil it just didn't make any sense. My crit is the textures need alot of work for this to be sold as realistic, specifically the high towers and the grass/foliage need some serious attention. Other than that it's looking nice and moody.
Hello. I was wondering where to start when it comes to modeling heads. More specifically, high-detailed portraits. I have been modeling in Max and Maya for a few years now and have begun to make the transition to Zbrush. I just don't know where to start when learning correct head modeling. Watching the pros do it on…