Mods are installed :D I must admit I even tweaked the mercs for my lastest run as I just wanted to fight & equip and not care about the financial side of the game XD
Cool thanks. I'm not going for portfolio pieces. Got enough of that. But if you merge them together how can you avoid having the hard part from bending in the rig? Weight painting would be enough? On shoulders?
Cryx This one took me a while because I couldn't find quality drawn art for the Cryx. I ended up coloring Terminus, which took up a good chunck of time. Mercs
It looks ok, but if its going to be used for hauling stuff you would'nt want it to get scratched up, like having a nice Merc with building equipment in the back. I thought utes were pickups.
Try the same with intersecting highpoly and merged lowpoly. We can get into the aesthetics of merging highpoly meshes, or moreso limiting nasty intersections, but there isn't any technical reason why your high would need to be merged.
I'm trying to mirror a group of objects without merging them to the parent geometry. However, even though I have the merge geometry check box unchecked, it still merges the geometry together as one object instead of separate objects. Am I missing something I'm supposed to be doing?
@culturedbum That chest piece looks way to large compared to the waist. Perhaps legs or something will even it out but right now it seems like that merc's back is going to snap
Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…