Hey guys! I've been meaning to make a Dota 2 set for a while now and FINALLY got around to actually doing it! :) I have made a concept for a Bloodseeker set: I started blocking in the sculpt also: Having a little trouble with the head though >.<! I tried a dreadlock approach: But I kinda feel like the original models…
@GhostDetector - None of these items look like they will break any poly limits. Nor would we be likely to break them if we made them I don't think. If anything I think the artists here would be capable of improving on them. So for beginners just getting into the workshop they'd be a good start. I agree with Coyo.te - the…
After being extremely careful to minimize normal maps seams going via 3dsmax>Xnormal>Unity3D (using SGs etc) I noticed this morning a sudden appearance of seams again. After some investigating I've found that by simply adding a Morpher modifier (eve without any morph targets) to an object - prior to export - the tangent…
http://take2store.stores.yahoo.net/bibrmodeedar.html I loved the game, the art and I geek on art books (especially game centric ones) so there you go. :) Figure some of you might be interested in it.
I just had a look and it's in Modifiers>Kill Pitch Expect some wonky flipping though. One thing you can try is make your animation without breaking the joints then plot on the skeleton and then animate directly on the skeleton.
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
Ok I checked the lighting channels for the light and it's set to only affect dynamic and composite. It still breaks everytime I build my lights. Google isn't helping much either, so I'm out of ideas. ._.
Hello fine folks of Polycount. I've decided to make an attempt to making timelapse videos interesting as well as informative. I wanted to make 3d timelapses enjoyable by other demographics, 'cause why not? Here I have prepared a prologue video. Enjoy. :) [ame] https://www.youtube.com/watch?v=ZIa6v8K_fJM[/ame]