It easily takes me 2-3 hours to render out ao maps in xnormal using default renderer, 8192 map size, 2-4x anti-aliasing, 600+ rays and hp meshs with 10 million plus polies. That's with a i5 2500k unlocked cpu overclocked to 4.6, 8 gigs of ram, 660 gtx 2gigs vram on a asrock extreme6 mobo. Can't use the gpu renderer in…