We do have the humble bundle for this remember? With the Jumbo Bundle I got natural selection 2 in perticular, i ever would have bought it from steam for £15. Now i've spent 240 hours and some more money towards the developers. Based on previous steam thread, people don't even play 20-50% of their games they own...
Very nice! Considering the amount of distinct shapes in this piece 24K isn't out of this world. It's a hero piece after all. One piece of critique would be to be mindful of the mirrored uv's. You are using it to great effect but it does become obvious in some areas like the wing/shield armor.
http://images1.opticsplanet.com/365-240-ffffff/opplanet-aim-point-3x-mag-magnifying-module-11324-ai-ia-mag3x-11324.jpg Its missing its micro detail all of which will be ndo save on poly, I may model the bolt hole though
they have discount programs for the space pilot. You can usually get them for about half price. Also check Ebay. I got my wacom off there for about half price. A quick check showed a few space pilots for like 240 buy it now price.
comin along nicely! i think shes vry cute. As for the skin, the shadow choices seem odd to me. I cant put my finger on it, but its taking the "life" feel of the skin away. Here is a book that might interest you, and be helpful. http://www.fwbookstore.com/product/294/253
I do not have a credit card...It's a 249$ dollar program because I live in Canada. I may need to activate three cards, two 100$ and a 25$ which will add a 15$ fee. Is there a way to use Paypal instead? Thanks. (UPDATE) I bought it on Steam all good now.
In anticipation to the Nintendo DS WH40K Squad Commander coming out in November and the fact that I'm a Relic fan, and the fact that I think CoH is the prefect platform for a Gear Krieg table top by Dream Pod 9, I made this PzKpf IV Loki for kicks. 245 faces for the mech and shoulder accessories; 2x64 textures for the…
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
Hi, everyone. I have a problem with displacement map generated in ZBrush. I've searched on this forum and others, but I still haven't found a solution how to fix it. The displacement map has seams. What am I doing wrong? Here're my settings: - 3ds max 2012 + v-ray 2.3 - displacement map: 4K (tiff)
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/