Hello. I made some test bakes for my Zycomm FM:26U radio. 6.297 triangles: Tip to get better highlights inside Toolbag 3: change the reflection type to blinn-phong. Plug in the normal and AO, place the AO in the albedo slot as well, set the spec to +- 0.3 and gloss to +- 0.2 (just play with the values to make it look…
@Selaznog - The room in Complex was the first thing I did when I started at 343. Production took a little over a month, mostly due to learning the new tools and getting everything working. @threesidedpolygon - Awesome. I've been trying to get that moment vid capped so I can show the transformations. Anytime I see someone…
Hey all My name's Eric Raymond and I'm a freelance 3D artist based out of the Bay Area of California. Trained by artists from 343, blizzard and ILM I'm looking to work on some of the many cool projects that have gone through Poly Count. I will model/ texture Characters and props, sculpt, retopologize or if you need 2d/3d…
This series has always indulged the kid in me that loves stomping over nicely made sand castles, it's over the top fun has pushed where last console generation's GTA games left off and the announcement of the third, with some sweet more comic-book style art makes it a must buy for me this fall. Anyone else excited? Media…
Been self teaching myself Zbrush for 6 months now with the time I have after work. Thought I'd share my first character sculpt. Working on Retopology and hope to bring her into Substance Painter soon :) My goal was to have a figurine posed model of her on stand. Still debating whether to add her robot companion Pod 042 in…
The SpaceBox is a simple memory game for kids Boxes are shown for 10 seconds and it will be opened when you click same two boxes. It has 3 different levels. WASD -> Walk Space -> Jump E -> Open Box Everything in this level is designed by me. -Modeling -UV Mapping -Texture Manipulation -Material Creation -Kismet Programming…
That was my first impression as well Grimwolf haha. From what I see FE seems to handle data by itself really efficiently. It has nodes that computes everything, even a real time shading node which displays models exactly the same in FE Canvas and in Maya viewport. Now I haven't tested both extensively but we have a few…
sorry not in wings 3d- it simply cant do that as I mentioned before. So in other words you would have to search or build a similar shader in blender/max/maya in order to bake it there. here is a blender tutorial: http://wiki.blender.org/index.php/Doc:Manual/Render/Bake and some general info:…
Try going into your World Properties and under Lightmass change your 'IndirectNormalInfluence' from the default of 0.3 to about 0.8. This should make the normals more prominent after a lighting build :) What appears to be the problem with your FluidSurfaceActor? If it is looking a little bit too 'wobbly', you could try…
Using the Vertex Color as the alpha is supposed to give you the "soft" transition, but that requires more vertices. I find that using a mask helps, that's kind of negating the purpose of the smooth transition. Even with a mask, using it at anything higher than 50% strength gives horrible results, much like your example.…