Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
It's a wireless modular motion tracking system: http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual It is pretty awesome in combination with the Oculus. It can use up to 5 points in combination with IK and it seems to work really well with that: [ame="…
I just did a real quick search but most likely with the wrong search terms. Since many here are more internet savvy than the standard bear, thought ask in here. A club I belong to recently had voting and attempted to do it through a group email send. Was quite a headache. Is there a system I can suggest to them online to…
Here I am at it again and I brought a friend along for the ride. Yung is helping a lot by building the mechs for my second and his first indie game using Unity! So what is B.U.R.N? Burn is an action/mech battle game that puts you in the seat of a B.U.R.N unit. Members of B.U.R.N take on other mechs be that they are…
So I've been looking to create my first real piece of environment, the idea being a fairly small trench system from WW1 with a fairly sized section of No Mans' Land. Fairly simple, and I have everything planned out... Except for the trenches themselves. I've been toying around with countless methods to get a trench system…
I'm doing a paper on advanced damage systems and I'm trying to get a grasp on what's been done and what's being done. Mainly looking into how feasible it would be to incorporate large scale Apex destruction and damage systems on environments. Has anyone experimented or worked with this kind of thing? I'd love to chat about…
Hello Everyone Does anyone know why my outline post process wont work underneath unreal 4's water system? I'm at a loss and would appreciate some help :) Many thanks Ross
Hey all, So I'm trying to teach myself how to make my own waterfall by stumbling through the material editor and the particle system editor. Here's something I have for the mist: As you can see, where those particles intersect the BSP, obvious hard edges can be seen. I followed hournces' tutorial here to the letter:…
Rockstar North is currently seeking a highly talented Information Systems UI Developer. Responsibilities The role will involve developing and maintaining our inhouse project management and bug tracking system. The role will focus on frontend development, user experience and workflow and further developing the reporting…
Hey Polycount, So with the release of MK11 I started looking at the fatalities for some of the characters and was really intrigued by the gore system the people at NetherRealm have been using for their past few games, and thought maybe we could create some discussion and have someone throw some light about how it's made,…