probably not but i went off on the tangent about RVTs cos a lot of people don't appreciate that there's a difference between the static and runtime systems in Unreal and get caught out.
This is actually the old forum system, which has old bugs, but they're less onerous than the big bugs in the newer system they're trying to get us to move to. I fear we'll have to move eventually, since they've stopped supporting the old system. One thing you can do with this older post editor is use the html mode to edit…
cover systems seem like a console thing to me.. on pc gta4, I played without using cover (system) the whole way through and aced 99% of the fights infact, specifically with the rocket launcher, the cover system was a massive liability
yes these are the default hair nodes , using version 3.6 of blender. I am sure there is some way to fix this stuff, but this system is still in Beta so they might have it covered( hopefully) TBH I still prefer sculpting with particle hair, then converting afterwards( either to hair tools or now the new system). I just…
Used Nod32 for 3.5~4 years across 3 machines. Really good, updates are daily. Low on system resources. Used MSE for 1.5 years. Even lower on system resources. Updates are daily. Doesn't have system resource spikes like Nod32 does when it hits a large file. Also MSE scans MUCH faster on deep system scans.
Earlier today I was thinking of some ideas for the next generation of hand held game systems. The way I see it hand held game systems are the best place to have a digital download only games platform. My idea is to have the system have a built in hard drive and wifi so you can download games. Have a netflix+live like…
Was Demo 2 an in game Particle/Physics system? Not certain if was in game or not? If these are in game physics and particle systems they seem more advanced then HL2.