Hi, How can I label and layout single nodes in SDesigner due to export for Painter. If I import my substance in painter, all node parameters are in one column with no dividers or node titles/labels. Thx
try replacing the lens flare nodes in your material with occlusion percentage node (I think thats the new name) I believe a change went in that broke the old nodes :(
set selfillumination to 100% put diffuse into multiply RGB node, or composite node and mulitply the lightmap over the diffuse. you may need to increase the output of the lightmap it the bitmap node.
I've been trying to wrap my head around how to write a simple custom node in UDK for the last two days with no success. What I want to do is make a node that will separate the red channel from any sample run through it. I have no experience with custom nodes in UDK, and just started learning HLSL, so please no psedo code.
Alpha 0.05 is now out! Changelog: • You can now name properties (Textures, Cubemaps and Sliders) • Switched line drawing method again, now much faster to render and looks better (Thanks Texel for the tip!) • Increased detail level of the splines • Splines in progress of creation now use the correct spline type • Added a…
If it is indeed the same problem as mine, then Vailias method works best. It's much easier to control in the long run on a complex shader. The other cheap way to do is to add all your nodes which are going into your Vector Transform nodes by a empty Reflection node (subtract the Reflection node by itself and add/multi it…