I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
There is a person on youtube who makes tutorials for MD. I can't remember her name. But she is a real life seamstress in addition to using MD. She made a video explaining in detail about how making garment patterns in MD is different from real life. The takeaway I got is that MD is useful for product visualization but it…
Great you are enjoying it! I reckon you can get more of what you want in MD tho. Just have to make your clothing baggier. The parts that are wrinkled are to large for the form. So make the trousers longer than the leg and thicker. You can edit the pattern and run a simulation, and by using pins you can alter how the…
For the proxy belts/straps it doesn't matter if they're a single import or not. It's easy in ZB to split/merge subtools by elements/polygroups. My scale workflow between ZB/Max/MD involves the Styx plugin. Because it gives me a perfect scale factor between Max and ZB I will import my real world scale working basemesh to ZB…
heheh thanks for the kind words ysalex, if I remember correctly you have "first" written on your gallery stuff too ( beat me into 3rd ya git :D ) you aren't too shabby with MD either I have found that quadrifying the mesh in MD before export at a low particle distance gives me a good enough sculpting base, I don't use MD's…
So I now finally create my own sketchbook. I'm currently modding Disco Elysium and therefore I'm creating a few custom models. (character + pants + shoes) I use this to get going with modding unity games. For my own pleasure and because I want to make DwarfMines also mod friendly. I also use it to test Marvelous Designer 9…
Hello. I have been using MD for a while, but I have next exported my models. Recently I have been learning Topopgun. I am trying to work out the best workflow. For example, I make a model in MD. I make acessories in Blender export them to MD. I sort out the UV map in MD. Export everything to Topogun. Then do all the…
IRC fun fact 178: You are more likely to recieve a response to your question if you just ask it instead of asking to ask a question! *vistor1284719284789 joins #md. <visitor1284719284789> can someone help me? <#md> no because we don't know what your problem is!!! *** [4:30] the is lull in in the conversation. [4:31]…