This pre-order bonus content / premium content thing is getting out of hand. Remember when games just 'were' and you bought them when they were released, and everyone got the same thing? As for 'premium' content, I think Tycho and Gabe said it best.
Would it also be possible to optionally sync the layer content itself between layers. Copy not only the layer mask but also the layer content (optionally). This is useful when you have layers with the same content in multiple layer groups for different maps NM/DM/GM/SM... . These layers can have different 'Layer styles'…
A funny side bit. When you're actually working on a game, and you're testing your content in-game every day, where everytime you load the game you're playing that main character because it's the default... no matter how good that asset is, the team gets really sick of looking at it, day in and day out. The default player…
ctrl-click selects the layer contents, and only the layer you click on. ctrl-shift-click selects the first layer, and adds to the selection any layer contents you click later. just like doing shift-drag when marquee selecting, only with layer content.
I'm working on a rhythm game for Xbox community games, and have a question regarding unlockable content. Some people think most content should be locked for most games, and that having all content available at the start of a game takes the fun away. Some people think certain games such as rhythm games should have all…