The composite shader is kind of crappy, the composite MAP is quite good, so use a standard material and in the diffuse slot put a composite map then load in your textures and masks and set your blending modes (normal, multiply, overlay ect).
Hi all, Did try to search for more info but my rookie-ness and lack of terminology let me down I'm afraid. I hear a lot about compositing - but mostly within the video context. So my questions are: 1. Is it common practice, or recommended, to finish still renders with some compositing? 2. Where can I learn to skillfully…
ya but it is possible to tell the difference between a composition you don't like and a composition that is not well written. regardless of your personal tastes.
Best solution to date in 2023, work in previous Max versions too : * Create your Material * Inside the texture channel add a "composite map" * Than add inside the composite map a bitmap with filtering set to none
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance