In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.
u need to put the .mel files into the Maya script folder then call it or, just add SimplePipe; at the end of the script like this: ---------------------------------------------- window -edit -h 200 -w 265 $window; showWindow $window; } <-- the end of Simple Pipe script SimplePipe; --------------------------------
Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.
When I try to use the script, i have an error: # Error: line 1: NameError: file <maya console> line 1: name '__main__' is not defined #. Script is in the attachments. Who can help with this?
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
Full Page Edit: (Just to make it easier if this thread becomes huge) [ame=" http://www.youtube.com/watch?v=xajEw4s60nk"]Maya -Duplicating Objects Along Path - YouTube[/ame] I am almost finished with this script. The purpose of this script is to try to ease the pain that other similar scripts put you through when…
Thanks for the script! However I am pretty dumb when it comes to MAX script...I have tried MAXScript > New Script and pasted your code but to no avail. Also tried saving as a max script file. Am I doing this correctly?
I've updated the Ninja Topo script on Creative Crash. This is a free script and It should be a good solution to help Retopo in Maya. Check it out and gimme some feedback. http://www.creativecrash.com/maya/downloads/scripts-plugins/c/ninja-topo