Hey Mark! Thanks for the reply, I guess we will have to be patient ... more patient. ;) On the subject of Redshift, I saw this morning that they have released the Blender plugin - https://www.blendernation.com/2020/11/20/redshift-plugin-for-blender-released/ Thanks again! Daf
""I'm downloading the demo of Redshift, I'll see what the shader offers!"" i could send you the part about rendering in redshift that i did for my gnomon video could be a good start .. i managed to get close to 90/95 % christophe
My work uses Redshift, which apparently has a different smoothing algorithm to Maya's default OpenSubdive Catmull-Clark. In Maya's default smoothing, border and corner vertices are not pulled. In Redshift smoothing, all verts are pulled to the next vert, whether or not it is a border vertex. This requires support loops to…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
Thought I'd just add this extra render i did after, This was a redshift test as I envisioned it with volumetrics but Keyshot 8 wasn't out yet and I found redshift to be noise free in less time aswell! It was relatively easy to get it working which was nice!
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…