Hey guys, this galaxy is made by a simple plane and added material on it. However, I want to instantiate a particle system on but it has to follow the exact shape of the galaxy itself. It's a mobile platformer game and I have to say i'm new to particle system in UE4. Any help would be much appreciated :) )
I love making art. I hate not being able to make art. I don't care much about defining the semantics of 'making art' When doing other stuff, after a while it starts to become making art. I always am unsatisfied with what I make to some degree. I always want to improve. I just figured after a while - Oooooooh, that's what…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hello Quixel Team. As i change that attribute of the white "Chrome" to "Undefined" in the ID menu (after "Links") and clic "done", dDo override that setting. That's the same through the loading of an ID xml preset. look at that little video available in 40 min. https://vimeo.com/115855670 PS: i'm on Win 8.1 64 and CS5
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Quick question for everyone: What are the things NDO and DDO look at to determine where the edges of a model are? So that, for example, masks can start and end near the edges of the model for something like a light scratch mask? I'm having trouble getting DDO to recognize the edges on a simple model I'm testing with, and…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
Hey guys, This isn't a big deal, but I'd love to know the answer to this if anyone knows. I painted a mask selection (of the beard) at my highest subdivision level and then made a Polygroup from that mask. Did the sculpting on it, turned off Polyframe and forgot about it. Towards the end of sculpting, I isolated that group…