Hey Ryujisama, Welcome first off. Second, I would spend some more time defining the head. You've got quite a bit of poly's that are doing very little as far as defining the shape. Try focusing on the main planes of the skull and eliminate smaller faces that don't help to define the silhouette. Also included in that would…
definately some great design here..the texture may seem a bit too busy so you kinda lose the overall shape but this is definately a great portfolio piece
the slowest part of the pipeline defines the maximum speed. if you're pulling data over a network, everything else is going to be waiting. if you want to pin every core for shits and giggles, build unreal from source
.... You asked him to remove almost every single edge, many of which are defining form. Plus the bottom blue edge is defining silhouetting, and definitely can't be normal mapped.
Not sure if I pulled the head down and in enough and I feel the shins may still be to defined. Areas in the neck are still to defined and I need to clean it up quite a bit.