Hey PC. So I've been doing ships for STO for about 2 years now. Recently we held a Design the Next Enterprise contest. It was won by an artist named Adam Ihle. We took his original sketch and brought it in to our game as the next Enterprise in the Star Trek fiction. Here is a link to the development diaries.…
Hello there! Well. I have finished the low poly models. After making them I made the UVs and used a number texture to find out if there were any distortions. First the base weapon (with a total of 14574 triangles): I did the same with the magazine (with a total of 5509 triangles): After that I exported my high poly models…
Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
Oh, just came here to post about this awesome book! I've only played Uncharted2 a couple of weeks ago for the first time... I have to say I played trhough it in awe! it's definitely one of the most good looking and art inspiring games i've ever seen! A must play for everyone claiming to call themselves a game artist! :D…
Hi, Thanks for this video. Few comments: 1 - using SmoothGroups / HardEdges is a good way to get control on the quad-reemshing. (Materials can be used equivalently..) So this is a good idea to use Slicing + tag Slicing Edges as 'Hard' fi you want more control on the retopo. 2 - Take care: HardEdges must be really well…
I got a laugh of how porn is so ubiquitous on the net and thought of a game.. must be played at home (obviously) 1. load up google image search 2. turn off safe search 3. type in something completely unsexual 4. find the first page that porn appears on person with the most disparity between their word and how much porn…
Basically, I have a project to do in school and the teacher demanded that we post our weekly progress. What I have is some sort of Sam Fisher individual, with influences taken from the game- more so from the newer sequel that will be put in a scene I will work on later. I drew a simple reference which... is actually not…
Maybe his example wasn't a good one, but what about this for a comparison? More here: http://www.gamepur.com/news/5547-bf3-beta-pc-ultra-vs-ps3-screenshot-comparison.html That is a SIGNIFICANT difference. To your point, graphically will it change if I'll play the game? No (obviously, since I bought it for the PS3 first).…
Hey guys, thought Id post my character up here see if I can get some running C&C. Having never made a games character before Im hoping you guys can pick me up on some things I might of missed or might need to change. Brief: VERTICES: 0-6,000 (extra detail such as weapons or poly planes for hair can exceed this limit) …