I am participating in a texturing contest using Substance Painter. Here is my entry page. So far I got the head and body done and still need to work on the details of the rest. https://www.therookies.co/entries/8438 Inspired from an archaeological wonder (named San Xing Dui) of the Bronze Age in southwest China, this Eddie…
Sorry if this is a necro post but I'm facing similar problems and I think I found a solution to yours! I don't think you made your hairs at full display control so that's why it looks different after conversion. I think Arrimus explains it the best way here from 5:40 https://youtu.be/nEPvLEa65i4?t=5m38s your hair count…
you could also do in blender and then export for maya again: https://blender.stackexchange.com/questions/5538/how-do-i-convert-a-triangle-mesh-to-a-quads-one depending on how clean the original topology is it can give nice results. sometimes best to split up the geometry and isolate areas that don't quadrangulate nicely…
@AutopsySoldier: The tri count for the fire hydrant is 1438. And here is some big screenshots of the gun http://img691.imageshack.us/gal.php?g=gun3l.jpg I used Polyboost a lot. Which really helped in smoothing out the topology on the handgrip area. @onionhead_o: Here's the door with the normal map. I made this years a go…
Edit: I originally posted a question about getting the background color changed from black. I had tried a sphere before but it didn't work. I believe I simply didn't place the sphere tightly close enough before so the lights didn't reach it. Problem solved. Wow I can't believe I'm done. 10 and a half weeks. Thanks to…
Thanks Rob for the script. i couldn't get it working tho.I am getting the following error in my listener. -- Error occurred in doSave(); filename: C:\Program Files\Autodesk\3ds Max 2008\scripts\startup\autobak.ms; position: 5186 -- Frame: -- strops: undefined -- suffix: 0 -- targetPath: "C:\Program Files\Autodesk\3ds Max…
Hello poly count. this is my first upload to the forum and I just wanted some feedback on my axe gun. still a wip. any tips/advice would be appreciated. [IMG][/img]http://img828.imageshack.us/img828/7573/renderdg.jpg [IMG][/img]http://img62.imageshack.us/img62/4895/hamerwireframe.jpg…
Sorry I didn't post the survey monkey results last night, fell asleep when I got home. Results: Out of 33 people currently 1. Do you use drugs? Yes- 45.5% (15) No- 54.5% (18.) 2. Have drugs assisted your creative imagination? (one skipped this question) Yes- 37.5% (12) No- 65.6% (21) 3. Are you on or use drugs within the…
Sci Fi cases for your game. Customize color and dirt to achieve the specific look you desire. Personalize your assets to create props that are unique to you and your vision. Most models have unique sides and can be rotated in the scene to add variation. Cases has internal part modeled and textured. Perfect for 1st / 3rd…
Hello, Since there was some basic feeatures I trully needed on Blender for game dev, I've put some time to write few scripts :smile: First one allows you to copy the current Transform orientation to origin orientation of one or several objects : Second one is a easy way to do a bevel-shading using normal edition. All you…