Thanks guys for your answers. Itholon: Just old photoshop. Weapon was modeled in blender 2.71 an textures (normal, cavity and curvature) baked in xnormal. Shrike: I intend to post this as a mod for New Vegas and also I am simultaneously making Stg 44, so I might make that into mod as well. I only completed high poly of stg…
He made the sheik tank as firefly so you can try such cammo pattern but you can't use the "sheik", his skinpack is in workshop. There are plenty of references regarding British division in Italian Front , in fact I had made some cammo patterns back in coh1 , they have some differences due to patterns British and general…
Here are a couple pics of what I'm trying to achieve. I'd like to capture the look of the imprints of the form work. As far as color and wear, it would be a lot different since these are present day pictures and I'm trying to recreate it as it was back around June of '44. As far as noise I'm really not sure as to how much…
So a few of us entered the IndieSpeedRun challenge (make a full game in 48 hours). The ISR people have just opened the doors to a month of playing and voting..keep in mind these were all made in 48 hours, with random themes delivered to everyone at the start..should be a lot of downright wacky things in there! Check out…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…
hey monster thanks that helped a lot !!! my code looks like this at the moment:rollout WalkcycleCreator "WalkcycleCreator" width:224 height:272( spinner TijdSpinner "Timespinner" pos:[10,30] type: #integer width:200 height:44 range: [12, 36, 12] slider TypeSlider "small - normal - cartoony" pos:[20,100] width:200…
(Scoff) Oh sure, you can take some of the easier, pre-made solutions. But then you will be slave to someone else's system. Far better to understand some of the basics and have control over your site long-term. A major cause for the complexity of web design is the numerous browsers available, and the lack of standardization…
Work in Progress: X-44 Sabretooth. Most of the work left to do is fix the stretching at the tracks, the MG, and details on the hull and turret, as well as the heatsink (the fin) on the barrel. 4749 Tris. And for those intrested: Some story and technical stuff about this tank: The XM44 is the new Main Battle Tank of the…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
Okay so the stated intention from this video (~44:00) : https://www.youtube.com/watch?v=A-wectYNfRQ&t=2570s is that: * Post process / Film parameters are intended for per project tone mapping * Post process / Color grading params can be used for per level, per scene, etc adjustments So just tweaking Slope, Toe, etc seems…