Finally made a thread for this. Playable in browser at: https://dl.dropbox.com/u/16993876/Game7/index.html Updates: - Rockets! - Rockets!! - Rockets!!! - Camera shake (more is more) - Low-health warning system - roadkill support Todo: - Things that are less funny and tend not to get done. old posts in WAYWO:…
Hey everyone, just doing some more work on shadow this evening. After last night, I decided to go another direction with this character...trying to retain a little bit of the original design with some unique twists...still need to work on the arms and refine some parts of the model. I know it is looking dense atm, but will…
Hi Pola, as of just now I released ShoeBox 3.2.0 download available at: http://renderhjs.net/shoebox Version 3.2.0 has the kerning all working and implemented. I am actually quite proud of how this now works with its all automated optical kerning with quite nice results. In the settings panel you can define whether you…
It's still worth learning how to unwrap lightmaps properly. Not every environment you build is going to have easy ways of hiding seams or bleeds. They're intimidating at first but once you've learnt how they work and how to unwrap them properly the results are soooo much better. You could also just use dynamic lights if…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Hi guys. I'm going back to study a bit of low poly modeling, and I'm needing some help of you. My intention is to do a simple old school model, about 3k, with 1024px diffuse and specular maps only. I spent some hours modeling, and there it goes what I have by now: And my original drawing: She is now with 3240 tris. Can you…
Found an art piece for a thief character from Ragnarok Online, thought it was a good chance to do a cutesy girl character. I'm trying to do the whole soft-Kingdom Hearts feel to it ( much <3 to Enix's Sora thread, good stuff there). 3240 tris (I hope to do some facial stuff), 256 and 512 maps for face and body…
Thank you for all your replies! I reduced the count to 3427 Tris. I also baked the hi to low, and its a good bake (some small errors, easily fixed) May add a few edgeloops for roundness in the handle. This is the bake in marmoset, I want to show the wireframe without trigulation, is there a way to do this? The model was…