if you want a grownup then linkedin is (weirdly) probably not a bad place - especially given recent industry developments (even I logged in for the first time in 2 years )
Ohh so if I want a 2:1 bake I should use a 2:1 checker pattern for the unwrap and packing of the uvs? In doing so I can then adjust the uv bounding box to be a 2:1 and it wont distort. Or like you were saying in option 2 I could just ignore the stretching and when I bake out the 2:1 or apply a 2:1 texture it will look…
Hi, My name is Arnold , i am a Senior Rigger who has +7 years experience in Rigging and 2 years experience in Animation if you are interested here's my Reel: https://vimeo.com/954935241 Thanks. Contacts: ------------ E-Mail: alaa45898@yahoo.com. Discord: Stylish#2298. Phone:+201145646009.
Hi, I don't know if the title makes sense, but this is what i'm trying to do: I want to have two diffuse textures. Diffuse 1 and diffuse 2. I want diffuse 2 to be on top of diffuse 1 and i want to be able to adjust the opacity of diffuse 2 so that if it is 100% transparent all you see is diffuse 1 and if it is 0%…
Hey guys..I'm new to Dota 2..and I have some questions : 1. Can I create new heroes/ races ? Or just accesories for the ingame ones? 2. If I sell a model on SteamWorkshop will the money be send on my credit card or in the Steam account? :) Thanks !
Some cool guy at cgtalk, wrote this: macroScript selectBymousecategory:" CGtalk "(selectedEdges = polyop.getedgeselection $ tool mouseLoops ( local oldpos = mouse.screenpos local refPoint = mouse.screenpos local dist = 2 fn getDirection dist = ( newPos = mouse.screenpos if newpos[2] < refPoint[2] and newpos[2] < oldpos[2]…