[17:01] MANCHiLD: I wrote in there that I enjoy doing rocks when its like that [17:02] MANCHiLD: mudbox, etc [17:02] MANCHiLD: I think its just I have no confidence in the rock as I model out the render mesh [17:02] MANCHiLD: I tend to be happy w/ the results when its all textured, lit, etc. [17:02] MANCHiLD: It just..…
Final Result, 17/04: https://www.artstation.com/artwork/zX84w 09/04: ----------------------------- 05/04: --------------------------------------- Hi Polycount, I would appriciate some feedback on what I'm working.
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
Thanx for the reply oxxnary but i posted this question up on the UDK forums too and receieved a long but helpful reply that solved my problem. Heres the post if anyone in the future is interested. Some people in my class made this. The only thing I have to add is that you need to Make a " Screenshots " folder in the UT…
Its time to start a blogging/spamming my updates of a Fallout scene I'm working on. Looking for much needed feedback and to track my progress. CREDITS Based on concept material produced for Fallout 3 and New Vegas, mostly based on drawings by Adam Adamowicz for Fallout 3 with lighting references from Craig Mullins early…
Hi, I got some issues with the normal baking. I have already read all the wikis and tutorials that has been shared here, on Polycount but couldn't find any relevant. https://www.dropbox.com/s/6orflzkp1a21ho6/Screenshot%202014-04-24%2017.12.03.png So as you can see on the picture it doesn't want to grab the outer sides of…
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…