Hi all. I been playing with the rename object tool in 3ds max 2021, but I can't seem to get it working my way :-) I want to do this: MY_mesh_01_LP, MY_mesh_02_LP, MY_mesh_03_LP The numbering is always after the LP_01 I would like the numbering to take place first and then add the prefix _LP I'm not sure if this is possible…
Hi I was trying to open files from my old version of max in 2021 , but I can't as everytime it gives me error after it reach the conversion window, then crashes all ... is there any solution to fix this? I tried to import with merge the files but still not working.
I have a couple pieces I am unsure of and would like some critique on them. Appreciated and thank you :) Edit:Still trying to upload it Edit:Sorry I am new to this site, for some reason my files won't load up so here's a link to them: http://img01.deviantart.net/7c88/i/2016/021/c/7/cave_exit_by_enemydesign-d9osgyg.jpg…
Hi all, I have question. I'm currently using 3ds max 2021 which usesPhysical materials. When I export fbx with embbeded texutures turnedon and import this into Unity my materials are all white. Are physicalmaterials supported by Unity? I'm new to Unity and also to the new Materialsin max2021. I did small test with box and…
Not at all in terms of the viewport. What's been shown is far from the reality. EEVEE is still far superior, visually. Max Nitrous viewport is pretty old tech and is locked into the ancient and slow Microsoft compiler(which according to the main dev of all this work is entirely reliant on this MS compiler which Adesk have…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
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