I dont buy your 'cool club' description. look at all the situations people pour on the praise and its because the art is frigging cool. threads that die quickly only do so because the creator doesnt put the effort into updating and pushing the work. Look at indian_boy's thread, he's putting in the work and its paying off.…
@kdm3d - averaging the normals just hardened the edge. After tinkering around within the 'Normals' tab, I quickly discovered that putting in the correct value in the 'Set Vertex Normal' tool, sets the Normals perpedicular to the face without hardening them. I can imagine that was command/tool that you couldnt quite…
thanks for help...i confused it...got now everything as matID 1 but i can´t get my model into ZB WITH uvs....i export it as OBJ...and import it into ZB. If i turn on texture in ZB and import the map that i drew very quickly it looks totally weird and different than in max... i don´t know why. It looks like it only exports…
Hi Alec, you're right, position the UVs is the easy bit. I was more thinking about an automated selection process. To play around with spanning a texture across different numbers of faces quickly, to save dot looping 4 times for example if you want to span a texture across 4 faces for example. I wondered if there was a…
Nice job man! The sculpt is not reading well at the moment though. It appears you moved up in subdivisions too quickly, a very common mistake. You should bump it down several subdivisions and get the large basic forms down. Then if you want to add little details like cracks in the lips and such you can, but to be honest,…
something catches my eye when looking at the triceps & deltoid area, especially on the sideview. i am not the specialist at anatomy.... wait.. its the deltoid who seemes to come from the breast, he needs to come from above and the breast muscle needs to wraps underneeth the deltoid. guess you can quickly solve it with…
The Video Department Manager’s job at Antimatter Games is to support and organise the current video staff with projects while looking to grow the department through optimising scheduling, identifying opportunities and communicating with both existing and potential new clients. In addition, the Video Department Manager must…
Thanks for your reply, appreciate you taking the time to read through my post. Would you mind elaborating on your suggestion of splitting the meshes? I tried painting skew quickly in Marmoset and while it did help somewhat, I found it difficult to control and ended up with a double seam. Maybe because the shift in angle is…