Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
We don't have an easy way to add skins, unfortunately. However if you use a browser that supports accessibility view modes you might try that. Firefox for example has "Night Mode" which looks like this:
Hello kanga !This model is definitely made by me, not by AI. :) Thank you for your opinion and time spent. Some recommendations seemed reasonable and accurate to me (for example, about the background and clothes). Have a nice day!
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Hey there :) I'm a current student myself so I've been relentlessly researching portfolio advice and critique so I hope I can help. I'm also on the hunt for an internship position myself so I'll share my advice! Using the ArtStation website builder is a good idea, most recruiters know and it's easy to use. You definitely…
Hey, I looked into a few of your threads and you're making great progress overall. A few points so far that stand out when your work is lined up like this; I don't think it's worth the initial appearance of having more projects, when two of them are, well... rectangles. The alarm clock and air conditioner aren't super…
You can take one wall modular mesh, assign two materials to it as srsface said, and get two slots in unreal. You can UV that mesh once and use a tiling textures within your separate materials. You don't have to UV map the same wall for 10 different materials if your textures are made correctly. You can just slap them on as…
This is looking much better! * Thanks for calling me out on saying it should be "beautiful", hah. I was being lazy and non descriptive. What I should have said was, make sure the spacing and arcs are as smooth as possible, in order to push the floaty dreamy feel. Good example: https://www.youtube.com/watch?v=0qnQqXr838E *…