Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…