First initial polish pass of run cycle: Moving, game camera angle: https://vimeo.com/243297266 Still, front View: https://vimeo.com/243297871 Still, Side View: https://vimeo.com/243298335
I think you guys should return these. That's really crappy and shouldn't be put up with. I'm totally swamped today, can't contact them. But they must have a returns policy you can initiate.
Nice work! The folds on the trousers of the second model look a bit sucked on, but that doesnt really mateer cause it still looks good. Also I really like the initial pose, it has a nice hang to it.
Ha found an answer to my own question, for those who may have the same issue, you need to initialize a texture object first from the path string tex = mset.Texture(path=value)
Thanks for your reply! No worries, its really only for very specific client need. Initially I was looking to see if it would be a simple modification to the script, but it sounds more complex than I thought.
I dont know why exactly, but your new texture makes her look a lot less feminine (and therefore obviously more masculine, too masculine imo) compared with your initial shader
Thanks for the replies, guys - definitely a lot of interesting stuff to start experimenting with! Hopefully I'll be posting some initial tests in my thread in P&P within the next week or so. Thanks again.
Put some more time into the maps for this piece in particular. Feel like it's definitely going in a better direction than my initial attempt. Also, I made the switch over to Marmoset for previewing purposes.
HOLY HOLY F*CK. I thought the initial injury was bad. I feel sick after seeing the graft. WTF did those butchers do :P Good luck with the recovery Adam.
Interesting! It should be noted then that 'Canadian bacon' is *not what I was initially talking about. I had heard back bacon was more popular in Canada, but I have no idea about that smoked pork loin