Hi there, i am having lot of issue with height representation in the 3d view, it's not the same as others even if i put the exact same settings and resolution, i have tried everything like playing with scale factor, height node settings and normal node settings. I use a simple shape node with tile pyramid My specs, intel…
Should be DirectX. I don't see Nitrous being an option in the Viewport settings unless that's in another area. I'm using max2012 and 3point lite shader. Someone suggested I try baking in Xnormal and see what happens then too, but then there's the issue with the cage and editing the cage. How might I get a nice cage…
Check with your local arts community to see what sorts of classes are offered in your area. I don't know where you live, but even nearby larger cities may be an option for a weekend trip or two, but I'd be surprised if you can't find a life drawing session. But honestly, the best way to get better at drawing is by drawing,…
If you haven't made a game or several it will be impossible to answer those sorts of technical questions, or even know which ones to ask. So, you could learn how to make a game and make one...but that takes a long time and divides your attention. So then, if your goal is to get a job as a 3d artist, I think it's better not…
I use the main mesh and the decal sheets within a blueprint (components) - just a simple prefab. The mobility of the main mesh is set to static, the mobility of the decal sheets/trims is set to moveable, so I don't need a second UV channel, when I use static lighting.As far as I understand dbuffer decals get multiplied in…
I was modeling a bowtie for a small character project and I thought I'd get fancy and use the chance to learn a bit of Ncloth since I just started maya less than a week ago. My question is regarding the thickness attribute on the collisions settings of the Ncloth. Do I need to set something other than 0 if my model already…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Nice! I guessed from the look of the noise but wanted to be sure. So, the first step to recreate an effect is to break it down into its basic components and understand it. You're on the right track, but your grass is missing the basic growth unit seen in the Pixar grass, making it too uniform. The charm in the Pixar grass…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
I have another question: do you install rec lights in front of every window? I was watching a tutorial by William Faucher where he did that, but I'm not sure if it's the best method. I also see my rec lights refelcted in the windows and i dont know how to disable that. I've also been noticing quite a bit of vibration and…