tbh I just don't see the need. if we had game writing and game music threads popping up left right and center then fair enough, that indicates a need for a seperate forum. but like someone said, they are few and far between. That new forum would die quickly, hardly any new threads and people would ignore it. Just put the…
I made that over a couple hours yesterday, which was my first time using the software. Redoing it all from scratch would take like 20 minutes now that I understand what to do. It's so easy to grasp the basics that I believe even someone who has never worked with 3d or computers in a serious sense could pick it up quickly.…
The problem with instructional books is a) they tend to skip steps which isn't ideal for a complete beginner, and b) they get outdated rather quickly. Get yourself a subscription to Digital Tutors... a couple of their Maya courses (namely Intro to Maya, and Intro to Modeling in Maya) and you'll be all set and well equipped…
Draw calls have to do with geometry as much as texture. So something more lego like is best, but not specifically that granular. Essentially you want to create a building set for your environment. They should all share the same material, and preferably textures also. You save on memory due to instancing, and things render…
On top of what oglu said it also often used to create a cleaner mesh with more even topology at a lower subdivision. Many times people will quickly rough out a character using dynamesh and other methods that can cause messy topology. Going through with zremeshing the model and then reprojecting the highpoly onto it will…
Thank you so much! I bought Tobias Koepp's course and so far I've been following it smoothly! I've been googling things that I don't understand such as entering object mode to edit mode and simple things like extruding XD. I'm surprised on how quickly I grasp the controls, it's been really smooth for me! Maybe I'll stick…
batalon, i just figured that throwing on a push modifier and quickly exporting was maybe faster than setting up a proection modifier. yeah i guess its easier to tweak using the projection modifier. All it was , I was getting a few artefacts on a pair of trousers I was baking, so i just threw on a push exported the low poly…
Appreciate the advice, not sure what to go with yet. I think because of the necessity to quickly map something out and what not, Quixel might be it according to @AdvisableRobin I don't personally own photoshop so it might be hard to utilize from home and school won't let us put new stuff on their computers so I may have to…
It's still probably worth picking up 3d Coat. It doesnt cost much considering what its capable of. It's great for quickly retopologizing, UVing and then just painting away with a layer system very similar to that of Photoshop. I like being able to easily paint spec and normal detail into the layers as well, which can then…
Hey guys, Havent been able to work on this much of late. I did have a few hours to spare today, so I played around in substance. 100% made in Substance Designer. First attempt at a marble texture. I'm trying to push myself to not rely on photoshop as much, and I think it will pay off in the end. With this I can quickly…