Part one is up! http://youtu.be/stTiBavQcUk Hello, my name is Aaron Kaminer. View my portfolio here. You can view my demo reel here. I have been a 3d artist for 8 years now. I have been entirely self taught. (Learning from web sources like you guys!) and I would like to give back to the community via tutorials and streams.…
Hello, I am developing a Oculus game, ride through a cave system. I would need help on how to establish workflow to get a HP sculpted cave system into a game engine, textured, looking pretty and all.. How I did for now: Sculpted HP and LP cave - sculpted separate hanging stalactites in HP and LP - baked 2K NormalMap…
Hi everyone, I'm actually working on a personal project called "Brutalism Study". With this project I want to reproduce some materials and the very pure lighting I always see in the Brutalist architectural style. For those who don't know what is Brutalist architecture, here are some exemples: Pinterest link for more…
Yes ^^ but it's good for the practice and you start to think how to avoid work and build what you want faster, I guess, since every part that will have armor does not need to have detailed skin features. Looking forward to your next update.
While you're still in the baking process I'd recommend going back for a floaters pass, adding bolts and such along the seams and wherever you can show how things were fabricated. Good clean shapes though, and the mechanical parts are handled very nicely.
You've got breakdowns of most of the important parts. Only really the underside of the chassis is left truly unclear. Start by nailing down a leg (the back right leg and the breakdown side view should be plenty of ref), then work from there.
Insane amount of work dude! That sculpting style is simply amazing! You also worked on the second installment of the series, if I'm not mistaken? I imagine that the expectations were quite high for the third part, plus it's a smaller team now?
Sooooooooo badass) If it;s a right word ;D Love it, rly. Her face emotion so beautiful - hope u will save this emotion at render stage (for me its must hard part)
Time for a little breakdown! First of all, the most of the techniques came from tutorial made by Thago Klafke. The part I started with was the Main Hall. It was pretty straight forward. I started with modeling and UV'ing in Maya. After I'm done with UV's, I'm taking screenshot of them and begin my work in Photoshop. The…
Maybe worth sharing the gnomon talk I had last week talking about an environment I did. I had the pleasure joining an Env Art panel with Joy and Helder :) http://livestream.com/accounts/13240902/events/5424191 Awesome job everyone greatful beeing part of the art team :)