@Radiance80 Welcome to Polycount. Consider checking out the forum information and introduction thread. Why something is modeled one way in one example and differently in another often comes down to the specific technical limitations or requirements of each project. Both approaches are used to optimize a specific aspect of…
I do things in this order for my characters: Zspheres, getting the overall shape with these is easier than dynameshing from a sphere/cube i find, so i spend about 15mins getting the right shape with zspheres, putting in fingers and other small extrusions at this point is optional - sometimes i do, sometimes i don't. Alot…
Here's what a AI told me word for word, (and at the loss that I know some lurker old instructors/students/deans/whatever are reading this and it will probably black ball me forever) You are spending your 50-60-70-80-90k Tuition making professional contacts with other people. Not learning new techniques etc to get a job. To…
Hi again all! It's been a bit more than year since the first batch was distributed, and to date this is still one of the most satisfying art experience I had ! It really is an awesome feeling hearing that people are enjoying the statue, seeing pictures of her on fellow artists desks, and even using it myself :) I am…
Ad.1 - Good call! They like Sim City. Got to add Heroes of Might and Magic series to it, and space sims/space trading . HOMM is gonna be great to show evolution of technology and game mechanics. Ad.2 - Surprised - not likely :) . They nag me to let them sculpt in 3d. They also draw 'concept art' of stuff they want me to…
Floating geometry is almost always better, but there are a couple key factors that affect your decision. Factors to Evaluate: Polycount: Floating geometry will always be cheaper. Speed: Floating geometry is usually quicker to create, especially with denser meshes. Texture Space: Floating geometry wastes texture space since…
great choice for a gun to model, very cool looking and an unusual magazine set-up. the model is identifiably the bizon right away, and pretty decent material definition. a few crits: pretty wasteful UV sheet, and when the texture is on white, if the engine draws the texture smaller you'll probably have white edges show up…
Hi, welcome for your first post here! I learn 3D by myself, I could have started a 3D private school but it is quite expensive and I'm not sure it would have helped me that much compared to the price. There are so many great course free or cheap on internet from really talented and experimented instructors. As I'm also…
Well, I think you'd be suprised if you knew how many artists here are professional. After awhile of reading threads you'll realize a good majority of the great artists here are employed by game companies. And the TF2/Polycount pack shows the respect that polycount has in the gaming community IMO. You deffinatley can't go…
Here is a Work in progresss on my Rocks , Those are Cliff Rocks , actually only 3 Rocks ....Rotated and placed in different positions .... polycount is around 1000 polys per rock so may be I can make a lod level at 500 ? Worth it or not? Also I used a tiling of the texture with smart seams positioning on the rock , instead…