Yeah good call, I should've clarified really that Max only struggles with really complex scenes. I work in Arch-Viz and handling huge CAD files along with badly optimized meshes is usually where the main issues occur. I'll second the battery life for sure though, I can see a good 6 or 7 hours on a single charge if I'm…
A little bump here... We've submitted our update with new levels a week ago which means it's about a week away from showing up in the app store if Apple approves. The update includes: A new island with 7 more challenging terrains! New digital and analog control options! Faster and more efficient Highscores! Various…
IMO you want to be looking at... Howest in Belgium , University of Hertfordshire and for animation/rigging specifically Bournemouth in the UK There's a couple of places in the Netherlands - Breda and RKD(I think I have the right 3letter acronym) that are also very solid. I'd say probably 90% of the best graduates I've…
For My Game Art I Course, I was tasked with creating a 3D environment from reference in Unreal Engine 4. I decided to reference a painting I worked on 7 months ago. A little backstory behind this environment tells the tale of a lone Shogun who was ousted from her clan. She now resides in a hidden forest secluded from her…
Cloud Kingdom – Armor Set 7 armors we built for main character, from 2D concepts to final 3D models in Cloud kingdom project. Each armor has special design to describe its unique traits and characteristics. All are low poly models with stylized handpainted texture. See more hires available at:…
Already annoying the people over at the UE4 forum with that ;) hopefully we can find the solution. But the problem is, that upon exporting UE4 doesn't take the center i adjusted with Hotkey 7 as Pivot but the Origin of the whole scene. I really want to keep the scene the way it is and not zero out all the meshes since iam…
I think you're getting closer bro, keep pushing the model, there are still areas that look like they were formed of plastic, mainly the legs and the feet, there is a lot a subtle tweaking you can do with the move topology brush and the form soft clay brush at very low settings to get the form right. I can't fully tell, but…
Small Update! getting some props going, and editing a timelapse video thingie to show my progress. gonna try to record the process of this whole thing if I can. @Intervain, @fantasymaster, @pokinski, @duncan, @MKAH, @Tadow - thanks you guys! glad yo like it so far @octokitty - well im kinda obsessing about keeping my…
Quick update, got rid of the horrible haze that was one the lower part of the playside and made the overall look more subtle. Also added some Japanese text ;) By now you can probably see that I'm aiming for Japanse Sci-Fi :D. Had my first exam out of 7 today and probably passed that with a good mark for anyone who's…
Hey, Julie! From our system requirements: Minimum system requirements - Windows 7, 64-bit only - Photoshop CS3 Standard/Extended, 64-bit - 8GB of RAM - 1.5 GHz CPU - Dedicated GPU (Nvidia GTX 600 series, or comparable specifications) - At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard…