Hey Polycount! How is everyone on this fine day? I haven't posted much yet on this site but I'm going to be changing that as I work on this project of mine. I got in the bad habit of starting projects and not seeing them through to the end. Too many ideas that I geek over and shift way too early. So I am archiving all of…
The Digital Animation & Visual Effects School at Universal Studios Orlando (The DAVE School) is looking for a SENIOR MODO/ZBrush INSTRUCTOR to teach hard surface and organic modeling and digital sculpting. Position Title: Instructor FLSA Status: Salaried, Exempt Reports to: William Vaughan, Academic Director Hours: 25…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Yep! It's not perfect but it gives that old top down space fix you can't find these days. Reminds me a lot of Master of Orion 2 but in real time with all the ship load out upgrades and considerations. Worth 15 bucks for sure if you have fond memories of these space games. There are a few things that prevent this game from…
That was in response to JoshuaG's comment so I apologize if it was misconstrued. As far as what the judges are expecting to see. I am sure they are expecting the same variety of styles that typically come about from these competitions. Have a look into the Wild West competition submissions for 3D and you will see…
There's a great progress being shown since the start of your project. Looks like you're learning fast by iterating on your work and accepting to come back on previously made assets based on the feedback. :) There's quite a margin of progress left in terms of color and composition. In terms of style in your texturing it…
[ QUOTE ] Well yeah Daz I would expect nothing short of the quality in the real game. Considering the levels and objects are't being streamed to my system. If you are going to argue about the number of players at once, there are some levels in crysis and farcry where ther ewere upwards of 16+ in single player. Now.. if…
Black_Stormy - Hey, thanks a bunch man! Yeah those proko tutorials really helped improve my understanding of facial anatomy a lot. But now that you mention it, I haven't really applied it heavily into my portrait studies much. I'm still bumming around trying to draw it kinda "my own way" (which isn't really very…
This thread has been REVIVED! It's been a while. Since my last post, I was lucky enough to get hooked up with a short apprenticeship at NCSoft NorCal (Paragon Studios) and did some noobish stuff for the City of Hero's/Villains games. It was a great experience and I feel very fortunate and thankful for the people who made…