Hello! Ingram MAC-10. Polys/triangles: 845/1652. Diffuse, normal and specular map (1024x1024). I hope to receive some advises, in order to improve my skills. Wireframe:
enable antialiasing and padding/diffusion on your bakes - that will eliminate most of it. anything that remains is due to UVs not being straight or your textures being too small. baking at a higher resolution than you are working out can help, but you'll get the most benefit from arranging your UVs so that as many edges as…