This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hello, I've been stuck with a problem now for a long time, searched all google and tutorials but I can't fix this simple problem! In Blender it would have taken 5 min to do this: I'm modelling a cupboard. The drawer has a round edge. I don't know how to make that. I've tried with a spline but then I cannot controll the…
You don't need to animate, just select a bone from the list, select a bunch of vertices to attach to that bone and click "assign". That's it, once you have assigned all vertices to some bone you can export (use "Select Unassigned" to search for stray vertices once you're done).
Thanks Bartalon and Marshkin :smile: It seems that the problem was in the divider, but when I click on the divider button, it just add vertical lines, can I add vertical and horizontal lines? As can see, only vertical lines Thanks again :)
aw damn hmm, well, you basically need to constrain the vertices. In maya you have something called cluster that you can add to a selection of vertices, and then pulling this cluster handle around, moves the vertices. Look for the equivalent in max.
Yo! What's bopping polycount!? I'm new around here hoping to get some help. I've finally started to dive into the world of IK and CAT rigging and my oh my am I stuck in a few places. My first question has to deal with weighing through vertices on a model as you can see on the images attached below the difference between…
We have just started to add support for effects as economy items and support for them in general on existing items. There are a number of additional things we'd like to add to this basic level of effect customization for items in addition to full blown effect authoring as time goes on. This should ramp up quickly, but…
love the head wire! pure sex. skinned up and ready to go I assume? not just moved vertices to make a pose for polycount?! edit: may be just moved vertices huh?.. the distance from the left brow to the nose vertices is kinda short! either smooth dat shit or prove me wrong! ;D
I tried to find the solution via searching, but I've had no luck. What would cause the cut tool to only detect border edges and vertices? It identifies them as I hover over them, but doesn't do so for vertices and edges withing such borders. I'm modeling a face and am trying to create a new strip of vertices.