Thank you for responding and for boiling it down for me. I have 1-2 more doubts, 2 buildings have different width so as to avoid any clipping should I omit those or how I can imagine doing this after reading your reply is to create two different arrays, one with buildings of the same width and the other with a different…
Thanks! it worked, though it seems the copy and mirror skin weights are pretty glitchy functions since there were several times where it just randomly would or wouldn't work and I had to repeat the steps. One last question. It seems over the course of this rigging mess, I've accumlated quite a few redundances in my…
I can't talk about traditional sculpting classes themselves because I never took one, but you can get a sense of how sculpting could help you by getting your hands on cheap clay, a couple of popsicle-like sticks and just trying it. Sculpting can be a very cheap hobby, you just need the time and patience. The reason I'm…
Hello all, I'm trying to soften BevelPro edges using the Smooth Group brush or Polish Groups (open circle) and both are producing geometry overhangs in certain corners. Should I be approaching this differently? I also tried to use the standard smooth brush which does a good job but leaves random artifacts all over the…
Betting sounds cool but I think it might limit the custom content. First, how would tyou aquire it in the first place, bet the maker of the content? Like TF2 you'd have to download it to see it, so you'd already have it on your comp. If you bet the maker and won it they would still have it, not like you'd have the only…
Thanks poopipe. Chat tells me it has true vector brushes which can be set to curve deform or distribute images randomly like some old 2d vector soft . I am so tired of Designer curves system that almost impossible to control and Painter indexed square stumps blurry brushes. is it true ? Chat hallucinates a lot again with…
You could spend hours and hours tweaking procedural masks or making super complicated and slow working node graph in Substance Designer . People manage to reach amazing results with that out of pure sport like approach. Still each new seed/generation would be slightly off of what you really want. So in my experience you…
Way better ! However you made a crucial error that most people does, scratch, breaks, any damage have an history being them, you can't just randomly put them because they look nice :) For example if you have a major crack on a rock you can assume something heavy drop on it, which would mean that the others rock around…
I think it's not just a matter of style, it's a matter of method. Having a well defined clean material looks good, dirtying it up will give it more character. But relying on the dirt to help sell the appearance doesn't work so well imo. What seems to me is that your wear/dirt is pretty much random. I add my dirt and wear…
Sorry for opening this thread after almost 2 years but I have to say: Outstanding work! The whole game has awesome gameplay experience. Animations, enviro art, lighting, game mechanics and everything is just perfect. @BARDLER I have a few technical art questions. You don't need to tell how it's done if you are under nda or…