Hi Everybody! kadeschui Thank you very much for taking over! eXecutex thank you very much for handling the last Challenges! Unfortunatly I am still a Greenhorn in all things 3D, so I am afraid that I am not realy able to give any useful suggestions, but I will try to give some feedback ;D. Bunnirobotcat: Nice shapes, very…
First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
Hey Everybody :D So obviously its been awhile since I posted for Catwoman, Dont worry havent given up just ran into alot of problems with certain things I had to fix, Also I've been venturing into new territory in terms of modelling so I'm taking my time doing my research and just polishing her out. Its mainy the…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
*Essentially everything Eric Chadwick said, but here's my take anyway: I wouldn't waste time sculpting bricks, stuff like that is way faster to do with materials and you'll get more flexibility that way too. There is so many tut's and freebie substance materials out there for bricks and mossy stone, I'm sure you could get…
Quite a few new additions to polycount lately, it's kind of exciting :) and welcome to the states! I'm going to say it straight out, your portfolio doesn't have anywhere near what it takes to make it in the industry, you'll learn why when you keep at it. But you're on the right path posting on polycount. You show some raw…
Wow- big ask man- how to create that model would be the topic of a gnomon 6 hour dvd! And in fact, there is one! Check out the next gen game characters dvd which came out recently. It takes you through the process of sculpting a high poly character, then creating the low and making the maps between the two. Also look over…
Thanks. Yeah I'm hoping it can squeak in past the silhoette hawks :) Mainly because if I get a new cape done it won't have the tall collar, and these horns would somewhat mimick that. The front of his face is the biggest issue... Honestly I was making an oriental map for TF2 years ago and had started a dragon statue. The…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Okay first of all...thank you for the long and very helpful explanation on the subject! I've read it like 5 times trying to understand everything and figure out how to proceed. A is not an option I guess for me at least :/ The process is indeed destructive and time consuming and I'm not sure it can ever be posed looking…