Thank you !! @RulazM Yes I Followed some tutorials about trim sheet worflow and lighting. I wanted to make use of trim sheet in my project so I followed the videos from Polygon academy , Game Texture and a paid tutorial called "Advanced Tiling Techniques for Environmental Design" By Alex Senechal. But even with this…
Hey guys, Don't really want to clog up the lowpoly thread with my WIPs, so thought I'd make my own thread for some feedback. I'm working on a low poly handheld environment for the DS for a university assignment. The theme is 'superheroes' so I'm doing a villain's volcano rocket base lair! It's sort of inspired by the…
wisebrownmonkey : I'm not quite sure which direction I want to take the textures yet. I know I don't want them all hardcore grimy, but I also don't want it looking like it just came off the workbench. I think I'm probably going for a used but not completely old and battered look. In case I gave the impression that I was…
Neat. Though I'm thinking you might want to try out trim sheets for spacecraft like these. Trim sheets allow you to get much closer to a ship, and still see a lot of detail. You should check out the work done by Millenia on Fractured Space: https://polycount.com/discussion/206582/mining-station-fractured-space
Hi everyone! I have a problem here that I don't know how to solve. I'm doing the retopology of a character in 3ds Max using the graphite modeling tools, everything works fine exept for the fact that using the extend option to bridge two edges to create a triangle doesn't work.. It works fine to create quads though. It's…
First off you want to take a look at the big picture and identify which elements are similar, you have a lot of the same trims repeted accross your asset using unique textures, these could all be one tiling trim texture, you have the entire base material that should be one large tiling texture, i know you'll want to have…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Hey guys. (Long description about the process, just skip to the 1,2,3 points below if you're not interested) I'm working on a series of outfits and char variations to simulate a run of the character through a story. It's a medieval, high fantasy setting, using a assassin as class and grim reaper as thematic/inspiration.…