FINISHED!!! Artstation: https://www.artstation.com/artwork/9mNO5O Hola! How is everything going? Hope it's all good with you. Who i am? My name is Fernando and I currently work in an architecture studio doing renders at UE4 and hope someday I can work doing 3D in a video game studio. My portfolio site:…
Hi all, First time here! I'm working on my first portfolio at the moment, and am planning to do a weapon. Is it fine to include fan-art of a weapon that has been used in a game, say for example a weapon from district 9, in your portfolio? I know this does not show originality. But if you're willing to take the concept and…
Looking fab so far mate. At the start maybe you could have some crow calls to set a dire scene. Well thats the impression i'm getting at the moment anyways. You could also add birdcage in the background of the study with a crow or a raven making a fuss. It would add a nice piece of secondary animation into the mix. Anyways…
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Hey! My name is Robert J Merritt. I am currently undergoing a project in my spare time to create something great and impressive for my portfolio and of course, YOUR portfolio! Its a project that has to do with Zelda, which involves Link, The Four Giants of Majoras Mask, and the Happy Mask Salesman. Its a project that…
I account for these types of 'display' errors by having my camera near and far clipping planes set to extremes, Near Clip Plane - 0.01 For Exteme Closeness Far Clip Plane - 100000 For Extreme Distance You could always drag and drop this to a shelf, and initiate it on startup :- // Camera Near And Far Clip Planes…
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
Looks fabulous so far! Can't wait untill the final. The only crit i have is that the hair on someplaces looks really square but that could also just be a personal thing.