I'm having this smoothing issue there is a line where i used symetry and i only have it in marmoset looks fine in 3ds max and unity if anyone knows how to fix this please let me know
Ey Polycount, I've been having a problem with baking fibermesh to a Low-Poly mesh with Xnormal or Maya. I get a really harsh gradient from pink to blue. And it seems the problem is the High-Polys smoothing groups and I can't seem to fix those in Maya by making the edges soft or hard or unlocking them. As you can see in the…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
I'm doing a lot of mid poly stuff atm with loads of cut in panels that have different material IDS and I'm using support loops+ 1 smoothing group for the smoothing. Which results in a lot of geo and makes it a real pain to select stuff. I guess if you're doing conventional low/high poly work it's not that useful. That…
Well ill get straight to the point, I sculpted a skeleton in Zbrush, did the retpology in Maya and when i got it in to MT this is the result i got : I tried to export with smoothing , importing to zbrush and exporting ..
I have a large round coin like object and it has extrusions on surface that are concentric with that coin surface but after using dynamesh i get small ripples in the surface. when i use the regualar smoothing tool with radial symetry turned on and the max number increased for the symetryit produces results in dont like. is…
I tried all angle thresholds, can't get rid of the distortion, i think adding control edges would solve the problem but i don't want more edges. can i fix it as is? i think the problem is that smoothing groups don't work on flat curves?
Hey guys, just used the smoothing group by uv shells thing on twex tools and this is what happens.. Should i be worried or will the normal maps fix this?